Development of Counter-Strike: Condition Zero, Counter-Strike Wiki

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After the success of Counter-Strike, the prospect of developing a single-player Counter-Strike experience sounded attractive. Thus, the idea of Counter-Strike: Condition Zero was born in 2001. Rogue Entertainment was in a frantic state in early 2001. After developing American McGee's Alice for Electronic Arts (EA) through 2000 and the release of the game in October 2000, they started working on a PlayStation 2 port of the game. However, when EA suddenly cancelled the project in January 2001, Rog
Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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Development of Counter-Strike: Condition Zero, Counter-Strike Wiki
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