Developing a Generalized Elo Rating System for Multiplayer Games
Por um escritor misterioso
Descrição

Frontiers Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends

Navigating the landscape of multiplayer games

Training AlphaZero for 700,000 steps. Elo ratings were computed from

Developing an Elo Based, Data-Driven Rating System for 2v2 Multiplayer Games, by Lazare Kolebka

Towards Playing Full MOBA Games with Deep Reinforcement Learning – arXiv Vanity

Rising from the Ranks: Rating for Multiplayer Games

Developing an Elo Based, Data-Driven Rating System for 2v2 Multiplayer Games, by Lazare Kolebka

Elo-MMR: A Rating System for Massive Multiplayer Competitions

Developing a Generalized Elo Rating System for Multiplayer Games, by Danny Cunningham

Elo-MMR: A Rating System for Massive Multiplayer Competitions

Developing an Elo Based, Data-Driven Rating System for 2v2 Multiplayer Games, by Lazare Kolebka
Developing a Generalized Elo Rating System for Multiplayer Games, by Danny Cunningham

Algorithms, Free Full-Text

Rising from the Ranks: Rating for Multiplayer Games

Elo Rating Systems Are Terrible For MOBAs
de
por adulto (o preço varia de acordo com o tamanho do grupo)