Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Por um escritor misterioso
Descrição
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Translucency - The Doom Wiki at
Why do people despise the texture filtering in Gzdoom? - Doom
Doom — Mind Over Matter Entertainment
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
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Do you think GZDoom should have texture filtering on by default
Why do people despise the texture filtering in Gzdoom? - Doom
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Do you think GZDoom should have texture filtering on by default
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