HideFlags.HideInHierarchy not updating hierarchy in Edit-mode - Questions & Answers - Unity Discussions

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Hey there guys. So here is the deal: I made a window to allow me to quickly hide and unhide objects in my hierarchy. Here it is: Yeah… I’m making a MLG-style-game. Dont judge me 😛 Alright. So to hide my objects I use this: foreach (GameObject effect in GameObject.FindGameObjectsWithTag("Effect")) { effect.SetActive (false); if (effectsVisible) effect.hideFlags = HideFlags.None; else effect.hideFlags = HideFlags.HideInHierarchy; effect.SetActive (
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