NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be

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This was discovered by @pStyl3 while debugging a reported crash with the new version of LOOT (full conversation so far is posts #91 to #103 here). The FO4 master file and DLC plugins are all hardcoded to always be active and always load
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Getting started creating mods using GECK - Nexus Mods Wiki
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
fallout 4 on steam issue. my addons from my dlc is not working when in game. whats going on? it worked years ago but its not working now. : r/fo4
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Getting started creating mods using GECK - Nexus Mods Wiki
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Not sure which of the 2 Fallout4Custom.ini files to open and change? [Fo4] : r/FalloutMods
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Unofficial Skyrim Special Edition Patch - USSEP at Skyrim Special Edition Nexus - Mods and Community
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Widescreen Gaming Forum • View topic - Fallout 4 Eyefinity/Surround
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Steam Community :: Guide :: Fallout 3 GOTY: How to install, fix, tweak & mod (update 12/15)
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Fallout 4 Mod List and Load Order Guide (BiRaitBec Modlist) at Fallout 4 Nexus - Mods and community
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Fo4] issue with True Damage & Caliber complex + other caliber mods : r/FalloutMods
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