The Awesome Mohawk Teacher and Consultant Behind Ratonhnhaké:ton
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I first heard about the use of Kanien
I first heard about the use of Kanien'kéha (Mohawk language) in Assassin's Creed 3 at the Ubisoft panel at PAX Prime in Seattle. It seemed like a bona-fide attempt by Ubisoft to properly research and bring in consultants from the Kanien’kehá:ka (Mohawk) Nation to advise the game's development team with guidelines on honoring that Nation's language and cultural traditions. Connor (his adopted name) or Ratonhnhaké:ton (Kanien:keéha for He scratches / scrapes at life) speaks the Kanien'kéha language during the first third of the game (during his childhood in his village) and when he addresses other members of his Nation. I couldn't help but wonder how much research and work had actually gone on behind the scenes. I submitted some questions about video games, to the two Kanien’kehá:ka (Mohawk Nation) consultants who advised Ubisoft for Assassin's Creed 3: Akwiratékha Martin, and Teiowí:sonte Thomas Deer.
I first heard about the use of Kanien'kéha (Mohawk language) in Assassin's Creed 3 at the Ubisoft panel at PAX Prime in Seattle. It seemed like a bona-fide attempt by Ubisoft to properly research and bring in consultants from the Kanien’kehá:ka (Mohawk) Nation to advise the game's development team with guidelines on honoring that Nation's language and cultural traditions. Connor (his adopted name) or Ratonhnhaké:ton (Kanien:keéha for He scratches / scrapes at life) speaks the Kanien'kéha language during the first third of the game (during his childhood in his village) and when he addresses other members of his Nation. I couldn't help but wonder how much research and work had actually gone on behind the scenes. I submitted some questions about video games, to the two Kanien’kehá:ka (Mohawk Nation) consultants who advised Ubisoft for Assassin's Creed 3: Akwiratékha Martin, and Teiowí:sonte Thomas Deer.
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