Game Telemetry with DNA Tracking on Assassin's Creed
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Descrição
A series of three articles reprinted from the now defunct Ubi Engine Room Blog, covering some examples of how telemetry is used at Ubisoft as part of their user research efforts.
Xbox Magazine Compressed :D by jadenwhoward - Issuu
Jonathan Dankoff - Insights Director - Haven Studios Inc
Jonathan Dankoff - Insights Director - Haven Studios Inc
PDF) G-Player: Exploratory Visual Analytics for Accessible
Game Telemetry with DNA Tracking on Assassin's Creed
PLATO: A visual analytics system for gameplay data - ScienceDirect
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Assassin's Creed: Origins credits (PlayStation 4, 2017) - MobyGames
Spatial Game Analytics
Performance Over Fidelity: How to See Your Frames Per Second (FPS
DNA-C Wireless Assurance: Telemetry, Dashboards Overview & Issues
PDF) Play-Graph: A Methodology and Visualization Approach for the
Tracked quest - Assassin's Creed Origins
PLATO: A visual analytics system for gameplay data - ScienceDirect
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