9.2 Serious games and gamification – Teaching in a Digital Age
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10.9 Security and privacy – Teaching in a Digital Age: Third Edition – General
PDF) Teaching Case of Gamification and Visual Technologies for Education
Serious games: current uses and emergent trends
Factors Affecting Game-Based Learning Experience: The Case of Serious Games
6.8 Assessment of learning – Teaching in a Digital Age: Third Edition – General
(PDF) The research and evaluation of serious games: Toward a comprehensive methodology
Learning Experience Journey Using Gamification & Serious Games - Ahmed Hossam, Gamification Consultant, Gamfed/Gampact
PDF] Unpacking Digital Game-Based Learning : The complexities of developing and using educational games
Serious game - EduTech Wiki
Serious Games, PDF, Video Games
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