ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage

Por um escritor misterioso

Descrição

Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring 'major performance improvements to the already incredible performance that DX12 can achieve'. ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Botanica Cotidiano, PDF, Shader
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
AMD Details Upcoming DX12 Features And Their Benefits - Async Shaders And Multi-Threaded Command Buffer Recording
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
RedGamingTech
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
AMD Details Upcoming DX12 Features And Their Benefits - Async Shaders And Multi-Threaded Command Buffer Recording
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
RDNA Performance Guide - AMD GPUOpen
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Windows 10 Build 19013 Out With New DirectX 12 Features for Insiders
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
New: Vulkan Device Generated Commands
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DX12 EXECUTEINDIRECT - INDEX FORMAT ISSUE · Issue #468 · microsoft/DirectX-Graphics-Samples · GitHub
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 [Arquivo] - Fórum do Portugal-Tech
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Official - DX12 is out of experimental since 2022.2.0a17 - Unity Forum
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX-Specs Engineering specs for DirectX features.
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
RedGamingTech
de por adulto (o preço varia de acordo com o tamanho do grupo)