AMD: Asynchronous shaders in GCN handy with DirectX 12
Por um escritor misterioso
Descrição
By handling multiple tasks at the same time efficiency increases, latency drops and you gain a higher average framerate. That new trick is called asynchronous shaders.
Asynchronous compute, AMD, Nvidia, and DX12: What we know so far
Oculus Rift Launch Day News: New AMD & NVIDIA Drivers; Async
DirectX 12 [Arquivo] - Fórum do Portugal-Tech
Oculus Rift Launch Day News: New AMD & NVIDIA Drivers; Async
Demystifying Asynchronous Compute : r/nvidia
Part 2 - An Architectural Deep-dive into TeraScale, GCN & RDNA : r/Amd
RDNA Performance Guide - AMD GPUOpen
DirectX 12 tested: An early win for AMD and disappointment for
AMD: Asynchronous shaders in GCN handy with DirectX 12
DirectX 12, Asynchronous Shaders & Command Buffers
DirectX 12 tested: An early win for AMD and disappointment for
RDNA Performance Guide - AMD GPUOpen
AMD Dives Deep On Asynchronous Shading
Fiji's Layout - The AMD Radeon R9 Fury X Review: Aiming For the Top
AMD: Asynchronous shaders in GCN handy with DirectX 12
de
por adulto (o preço varia de acordo com o tamanho do grupo)