PDF] The complexity of speedrunning video games
Por um escritor misterioso
Descrição
This paper shows that optimizing mechanics such as damage boosting or routing is in fact a profound algorithmic problem, as they lead to novel generalizations of the well-known NP-hard knapsack and feedback arc set problems. Speedrunning is a popular activity in which the goal is to finish a video game as fast as possible. Players around the world spend hours each day on live stream, perfecting their skills to achieve a world record in well-known games such as Super Mario Bros, Castlevania or Mega Man. But human execution is not the only factor in a successful speed run. Some common techniques such as damage boosting or routing require careful planning to optimize time gains. In this paper, we show that optimizing these mechanics is in fact a profound algorithmic problem, as they lead to novel generalizations of the well-known NP-hard knapsack and feedback arc set problems. We show that the problem of finding the optimal damage boosting locations in a game admits an FPTAS and is FPT in k + r, the number k of enemy types in the game and r the number of health refill locations. However, if the player is allowed to lose a life to regain health, the problem becomes hard to approximate within a factor 1/2 but admits a (1/2− )-approximation with two lives. Damage boosting can also be solved in pseudo-polynomial time. As for routing, we show various hardness results, including W [2]-hardness in the time lost in a game, even on bounded treewidth stage graphs. On the positive side, we exhibit an FPT algorithm for stage graphs of bounded treewidth and bounded in-degree. 2012 ACM Subject Classification Theory of computation → Design and analysis of algorithms, Theory of computation → Approximation algorithms analysis, Theory of computation → Parameterized complexity and exact algorithms
Retro Gamer 100GTPBYD PDF, PDF, Pokémon
![PDF] The complexity of speedrunning video games](https://image.isu.pub/160111080533-a5043ba5c040d8d50d39ad7af343af0c/jpg/page_1.jpg)
Exl Informer Game by Exlreview - Issuu
![PDF] The complexity of speedrunning video games](https://gamescriticism.files.wordpress.com/2023/07/image-32.png)
PLAY WHILE PAUSED: TIME AND SPACE IN VIDEOGAME PAUSE MENUS – Journal of Games Criticism
![PDF] The complexity of speedrunning video games](https://www.nintendoworldreport.com/media/63352/1/2.jpg)
Show Posts - Oronalex
![PDF] The complexity of speedrunning video games](https://www.mdpi.com/challenges/challenges-11-00018/article_deploy/html/images/challenges-11-00018-g001.png)
Challenges, Free Full-Text
Sonic The Hedgehog The Unofficial RPG, PDF
![PDF] The complexity of speedrunning video games](https://i.ytimg.com/vi/x-09YyrFaak/hqdefault.jpg)
Speedrunning - Playing Games and Saving Frames - Design Documentary
![PDF] The complexity of speedrunning video games](https://cdn-images-1.medium.com/max/800/1*by4YNG5lwAw26dmM4O3FYA.png)
The Evolution of Boss Designs in Video Games
![PDF] The complexity of speedrunning video games](https://www.researchgate.net/publication/366202741/figure/fig1/AS:11431281106821572@1670870972053/Example-of-entering-the-OOB-in-Sekiro-2019_Q320.jpg)
PDF) Speedrunner as a Virtual Naturalist
![PDF] The complexity of speedrunning video games](https://m.media-amazon.com/images/W/MEDIAX_792452-T2/images/I/81+-lu0Fe8S._AC_UF894,1000_QL80_.jpg)
Arkham Horror The Card Game, Mystery Cooperative Card Games for Adults and Teens Ages 14 and up, 1-2 Players, Average Playtime 1-2 Hours
![PDF] The complexity of speedrunning video games](https://www.dexerto.com/cdn-cgi/image/width=3840,quality=75,format=auto/https://editors.dexerto.com/wp-content/uploads/2023/06/30/230706_NHTSA_Best_Speed_Runs_Hero_1600x900_2-1.jpg)
10 fastest game speedruns of all time - Dexerto
![PDF] The complexity of speedrunning video games](https://upload.wikimedia.org/wikipedia/en/c/c1/SonicTheHedgehog1.png)
Green Hill Zone - Wikipedia
![PDF] The complexity of speedrunning video games](https://www.researchgate.net/publication/366202741/figure/fig2/AS:11431281106821573@1670870972141/Example-of-a-glitchy-screen-blur-from-Hexen-1995-speedrun_Q320.jpg)
PDF) Speedrunner as a Virtual Naturalist
![PDF] The complexity of speedrunning video games](https://d3i71xaburhd42.cloudfront.net/b7cd94008477aaaf516da3c28fccb0f1dd123195/5-Figure2-1.png)
PDF] The complexity of speedrunning video games
![PDF] The complexity of speedrunning video games](https://assetsio.reedpopcdn.com/warhammer-age-of-sigmar-realms-of-ruin-artwork-yndrasta.png?width=414&height=233&fit=crop&quality=70&format=jpg&auto=webp)
Warhammer: Age of Sigmar
de
por adulto (o preço varia de acordo com o tamanho do grupo)