Xbox MB system memory IBM 3-way symmetric core processor ATI GPU with embedded EDRAM 12x DVD Optional Hard disk. - ppt download
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Descrição
The Xbox 360 GPU 10 MB embedded DRAM (EDRAM) for extremely high-bandwidth render targets Alpha blending, Z testing, multisample antialiasing are all free (even when combined) Hierarchical Z logic and dedicated memory for early Z/stencil rejection GPU is also the memory hub for the whole system 22.4 GB/sec to/from system memory
Shaders Two options for writing shaders HLSL (with Xbox 360 extensions) GPU microcode (specific to the Xbox 360 GPU, similar to assembly but direct to hardware) Recommendation: Use HLSL Easy to write and maintain Replace individual shaders with microcode if performance analysis warrants it
Shaders Two options for writing shaders HLSL (with Xbox 360 extensions) GPU microcode (specific to the Xbox 360 GPU, similar to assembly but direct to hardware) Recommendation: Use HLSL Easy to write and maintain Replace individual shaders with microcode if performance analysis warrants it
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Flex System x240 Compute Node (8737, E5-2600 v2) Product Guide (withdrawn product) > Lenovo Press
Hi Guys ! I need help about Dynamic and Dedicated memory for my GPU
Xbox 360 Architecture
Modern GPU Architecture, PDF, Shader
X300SE (HM 512M) Radeon 512MB HyperMemory (128MB on Board) LPVC
CONNECT3D ATI Radeon 7500 64MB SDRAM AGP
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