Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King

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Our goal with the Storm King fight was to really sell the idea that this monstrosity was the harbinger of the storm. We wanted the player to not only feel as if they were caught up in a battle with the giant creature, but a mighty tempest as well. Then
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
ArtStation - Demon's Souls - Boss VFX Concepts - Storm King
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
Medicamomentosa 2017
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
ArtStation - Demon's Souls - Weapons Concepts
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
The Vancouver International Film Festival Program Guide 2019 by Vancouver International Film Festival - Issuu
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
Dragon God - Characters & Art - Demon's Souls
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
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Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
ArtStation - Demon's Souls - Shrine of Storms
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
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Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
ArtStation - Demon's Souls - Boss VFX Concepts - Storm King
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Old Hero
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