How can a typical chess engine (Stockfish, Komodo, etc.) be so

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Answer (1 of 2): besides the other two answers here which are absolutely spot-on: CPU speed and 10,000 lines of code is actually a lot of code, it is not so much about the code providing raw number crunching power to calculate a move. Instead algorithms are used which directs the program on thing
How can a typical chess engine (Stockfish, Komodo, etc.) be so
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